![]() GLES: Fix texture MapBuffer and AllocateBuffer create client side memory.fixed A_Punch having a short attack range (take 2).allow "INDEXFON" as an alias for "INDEXFONT".fixed memory leak in DShape2DBufferInfo.be a bit more aggressive with the GC when not running the game loop.disallow changing the line spacing for option menus.avoid multiple Dehacked mappings to the same function to fix MBF21 lookup issues.push sprite shadows a little back for distance sorting.fixed palette initialization for single lump fonts (FON2 and BMF).This was still going through the palette which could result in off-by-one errors. fixed some imprecisions in font luminosity calculation.Compat patch for misplaced items in Hexen MAP08.Fixed: SBar_DrawTextureRotated was missing the angle parameter.Mainly a bugfix release addressing the following issues:
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